This how-to walks you through authenticating and setting up Google Play Games for your game.
Prerequisites
- A LootLocker account
- An existing game in the Web Console
- Google Play Games Platform enabled in the Web Console
- An account and game setup in the Google Play Developer Console
- Play Games Services setup for your game
Configure Google Play Games
First, navigate to the Platform Settings for Google Play Games in the LootLocker Web Console.
Client ID
In the Google Play Developer Console, navigate to Play Games Services -> Setup and management -> Configuration and copy the Client ID and paste it into the Client ID field in the LootLocker Web Console.
Client Secret
Go to the Google Cloud Console, navigate to the OAuth2-part of your app and generate a new secret key or create a new Oauth client with a Web Client configuration. Download the Client Secret and store it in a safe place, copy the Client Secret and paste it into the Client Secret field in the LootLocker Web Console.
App ID
In the Google Play Developer Console, navigate to Play Games Services -> Setup and management -> Configuration and copy the Project ID and paste it into the App ID field in the LootLocker Web Console.
After all credentials have been added, click Save in the LootLocker Web Console. Google Play Games is now fully configured in the Web Console and ready to be used in your game.
Web Console Setup
Now, verify that all information that is in their respective input fields.
Authenticating with Google Play Games in your game
LootLocker supports Google Play Games v2, if your game is running v1 of Google Play Games, you must migrate to v2.
Starting a session
When signing in with Google Play Games, you need to add the OPEN_ID-scope when requesting the token.
Make sure that you have the Google Play Games v2 SDK properly installed and setup before adding any code.
This code serves as an example, make sure to add any error handling that your game might require.
using UnityEngine;using GooglePlayGames;using GooglePlayGames.BasicApi;using LootLocker.Requests;using System.Collections.Generic;
public class GoogleSignIn : MonoBehaviour{ // Example of activating Google Play Games and starting a session with LootLocker public void Start() { PlayGamesPlatform.Activate();
PlayGamesPlatform.Instance.Authenticate((response) => { if (response == GooglePlayGames.BasicApi.SignInStatus.Success) { // Add desired scopes for server-side access List<AuthScope> scopes = new List<AuthScope> { AuthScope.OPEN_ID };
PlayGamesPlatform.Instance.RequestServerSideAccess(true, scopes, (google) => { if (google != null) { string token = google.GetAuthCode(); LootLockerSDKManager.StartGooglePlayGamesSession(token, (response) => { if (response.success) { Debug.Log("Successfully started LootLocker session with Google Play Games."); } else { Debug.Log("LootLocker Google Play Games session failed: " + response.Error); } }); } else { Debug.Log("Google server-side access request failed."); } }); } else { Debug.Log("Google Play Games authentication failed: " + response); } }); }}Coming soon
Coming soon
curl --location --request POST 'https://api.lootlocker.com/game/session/google-play-games/v1/login' \--header 'Content-Type: application/json' \--data-raw '{ "game_api_key": "string", "auth_code": "string", "game_version": "string", "optionals": { "timezone": "string", "player_name": "string" }}'Example response:
{ "session_token": "string", "player_identifier": "string", "player_id": 0, "player_name": "string", "player_ulid": "string", "player_created_at": "string", "public_uid": "string", "seen_before": true, "check_grant_notifications": true, "check_deactivation_notifications": true, "check_dlcs": [ "string" ], "success": true}Conclusion
In this how-to we have set up and enabled Google Play Games. Your game is now fully setup to integrate any of our other available features.
