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Guest Login

Guest Login provides the player with a simple reusable session which supports most of LootLocker's features, with the exception of platform specific features such as payments through Steam etc.

Register a Session

We'll start by creating a new empty Game Object in your scene and calling it GameManager. Feel free to skip this if you already have a GameManager or similar in your game.

Then in this new GameObject you can add a new script called GameManager

Open up your new script in your editor of choice and add the following code.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LootLocker.Requests;
public class GameManager : MonoBehaviour
{
void Start()
{
LootLockerSDKManager.StartGuestSession((response) =>
{
if (!response.success)
{
Debug.Log("error starting LootLocker session");
return;
}
Debug.Log("successfully started LootLocker session");
});
}
}

To confirm that everything is running without errors, you can start your game and check the console for the correct Debug.Log message.